TECHNICAL SKILLSPhotoshop, Illustrator, Maya, Zbrush, Max, Flash, proprietary VFX programs, Unreal Cascade,
non-linear editing with Premier and AfterEffects, Unreal and proprietary level editors, Unity and Popcorn particle editors, VFX and xml scripting, familiar with Agile/Scrum development.
Red 5 Studios
August 2014 - Present
Lead VFX ArtistLeading the VFX team as we create dynamic, stylized visual effects for in-game use on a 1st/3rd-person shooter MMO-RPG for the PC. Overseeing, guiding, and giving direct feedback on a variety of VFX assets. Training up new hires and documenting the VFX pipeline and art/style guide. Assigning and managing tasks and bugs within the VFX department. Working closely with design for gameplay balance and multi-tiered effects. Working closely with the Tools team and technical artist to develop cutting-edge shaders. VFX asset creation.
July 2012 - August 2014
Sr. VFX Artist
Creating dynamic, stylized visual effects for in-game use on a 1st/3rd-person shooter/MMO for the PC. Specializing in character, creature, and combat VFX. Modeling and texturing meshes for the VFX pipeline. Working closely with design for gameplay balance and multi-teired effects. Working closely with the Tools team and technical artist to develop cutting-edge shaders.
May 2006 - July 2012
Sr. VFX Artist
Creating complex visual effects for in-game use on multiple platforms. Specializing in
character VFX. Some animation and xml scripting. Training new hires for the VFX pipeline,
developing in-studio talent and proprietary tools. Lending expertise to multiple game
teams in the studio. Working with Tools team to create new shaders and full-screen fx.
Logocentric GamesMay 2005 - Nov 2005
Created textures for cinematic and in-game characters. Creating realistic characters for
fantasy/sci-fi project. Textured and lit scenes for cinematics. Used particle dynamics to make
3D effects for cinematics.
CREDITSLead VFX - FireFall - Free-To-Play, MMO FPS RPG, - 2014 (PC)
Sr. VFX - Battleship - Activision - 2012 (Xbox360, PS3)
Sr. VFX - Green Lantern: Rise of the Manhunters - Warner Bros. - 2011 (Xbox360, PS3)
VFX Artist - Unnanounced Project - Unpublished (Xbox 360, PS3, Wii)
VFX Artist - Silent Hill: Homecoming - Konami - 2008 (Xbox360, PS3, PC)
Ass. VFX Artist - The Golden Compass - Sega - 2007 (Xbox360, PS3, Wii, PS2, Wii)
Jr. VFX Artist - Warriors of Enkor - Atari - Unpublished (PSP)
EDUCATIONArt Institute of California - Orange County
BS in Media Arts and Animation
Graduated with honors - Dec 2005
Please contact me for a downloadable PDF resume.